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Godot has the currently maintained releases documented as part of the Release Policy .
Here are the actively maintained versions:
The Godot 3.x generation is in its "long-term support" phase. It has a stable feature set, with only small new features and bug fixes added. Right now it also has better support for some platforms, like web exports, mobile 3D games targeting low-end devices, or C# on Android and iOS. Within the 3.x series there are 2 active branches:
The Godot 4.x generation is the main focus of the current development of Godot. Most new features are added here. After a long (but necessary), multi-year development cycle, Godot 4.0 was released in early 2023.
Now it is developed using a very agile, time-based development model - similar to how Ubuntu Linux and the Linux kernel are developed. After every release, new features are accepted into Godot for 4 months. This is followed by a feature freeze and stabilization phase of about 1 month. This means that you can expect 2 new stable releases each year: Godot 4.1 was released in July 2023 with Godot 4.2 planned in November 2023. Currently, the following branches are maintained in this generation:
For new projects in general, that you plan to release in 2024 or later, we at Migeran recommend choosing Godot 4.x, even if your project's target platform is currently not as mature as with Godot 3.x. As mentioned, most of the development effort is directed at 4.x, and unlike with a commercial engine, you have options to make sure that the features that you need are ready by the time of your planned release. We will dedicate a separate post to this important topic later in the series.
There are some edge cases, where you might want to choose Godot 3.x for now, e.g. if you need to release a web or mobile game with 3D graphics before the end of 2023 or early 2024. Or you could have a game developed with Godot 3.x almost ready for release. In such cases, Godot 3.x is a solid choice.
Godot 3.6 is planned to be supported as long as users need it, so you will be able to maintain your project for the foreseeable future (e.g. to rebuild it for new mobile platform releases).
However, if you plan to continue developing your project and take advantage of the new features being added to Godot, you should include the effort required to port your project to Godot 4.x in your 2024 business plan. Porting to 4.x is pretty straightforward in most cases, but it will still take some effort.
The series will dive into the following topics:
Migeran is our software development and consulting company with extensive international experience with clients around the globe in many different domains. In the past 6 years we concentrated on the Godot Engine and Robotics.
Our focus is building extraordinary quality software for our clients and also creating our own software products.
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